AI Insights · Timothy · July 2022
Top 5 First Person Games Performance in Guatemala Q2 2022
Analyzing the performance of the top 5 first-person games on a unified platform in Guatemala during the second quarter of 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five first-person games on a unified platform in Guatemala showcased varied performances in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics:
Call of Duty®: Mobile experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $10.7K at the end of March and saw a general downward trend through the quarter, ending at around $7.8K in late June. Downloads followed a similar pattern, starting at 6.4K in late March but gradually decreasing to about 4.5K by the end of June. Active users showed a slight decrease from 46.6K in late March to 46.1K by the end of the quarter.
Minecraft had relatively stable metrics throughout Q2. Weekly revenue remained consistent, hovering around $1.2K, with a slight dip to $960 in late May. Downloads were steady, averaging around 100 per week. Active users saw minor fluctuations but remained around 8K to 9K, peaking at 9K in early May.
Sniper 3D: Gun Shooting Games showed some interesting trends. Weekly revenue had a notable peak of approximately $905 in late April but generally hovered between $200 and $450 for the rest of the quarter. Downloads varied, starting at 2.8K in late March, peaking at 5K in mid-May, and ending at around 4.5K in late June. Active users saw a peak of 37K in mid-May but decreased to around 32K by the end of June.
World War Heroes: WW2 FPS PVP had a mixed quarter. Weekly revenue saw significant spikes, with a peak of $510 in late May, but generally stayed below $400 for most of the period. Downloads started at 1.1K in late March but dropped significantly to around 429 by the end of June. Active users followed a declining trend, starting at 2K in late March and falling to about 1K by the end of June.
Standoff 2 had lower but steady metrics. Weekly revenue peaked at $1.2K in mid-April but generally stayed below $50 for the rest of the quarter. Downloads varied slightly, starting at 304 in late March and ending at 170 in late June. Active users saw a peak of 957 in mid-April but decreased to around 609 by the end of June.
These insights demonstrate the diverse performance trends of top first-person games in Guatemala for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.